✨Winning The Brain Game

Science confirms the distinction between the biological brain and the conscious mind.Each day, a game of mind versus matter plays out on a field defined by the problems we must solve.Most are routine,...

Science confirms the distinction between the biological brain and the conscious mind.Each day, a game of mind versus matter plays out on a field defined by the problems we must solve.Most are routine, and don't demand a more mindful approach.It's when we're faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray.We leap to solutions that simply don't work.We fixate on old mindsets that keep us stuck in neutral.We overthink problems and make them worse.We kill the ideas of others, as well as our own.Worse, we keep doing these things, over and over again, naturally and instinctively.But it doesn't have to be that way.In Winning the Brain Game, author and creative strategist Matthew E.May explains these and other fatal flaws of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems.Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problemsolving patterns that can block our best thinking.Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world's most innovative thinkers.He then blends in a supercurated, fieldtested set of fixes proven through hundreds of creative sessions to raise our thinking game to a more mindful level.Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it.Winning the Brain Game will lead you to better decisionmaking, higher levels of creativity, clearer strategies, and overall success in business, work and life .

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Science confirms the distinction between the biological brain and the conscious mind.Each day, a game of mind versus matter plays out on a field defined by the problems we must solve.Most are routine, and don't
Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know
Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It's the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know
Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know
Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know
Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know
Sau đây là danh sách các trò chơi do Konami phát triển, xuất bản hoặc cấp phép. ## Máy game thùng arcade ### 1978–1989 ; 1978 :* _Block Game_ :* _Block Invader_ :* _Space Ship_
Giới thiệu tác giả/ About Author - Gakken là nhà xuất bản giáo dục số 1 tại Nhật Bản. Được thành lập năm 1946 bởi Hideto Furuoka, sứ mệnh của Gakken luôn là tạo ra
Giới thiệu tác giả/ About Author - Gakken là nhà xuất bản giáo dục số 1 tại Nhật Bản. Được thành lập năm 1946 bởi Hideto Furuoka, sứ mệnh của Gakken luôn là tạo ra
Discover the winning secrets of the worlds most successful people.As a top-level sport psychologist and performance consultant, Dr.Stan Beeham knows what it takes to succeedon the playing field, in the board room, and in all
Contrary to popular wisdom, you don’t have to be an ace electrician, a coding prodigy, or a mechanical master to come up with a game-changing invention! You just need curiosity, a strong desire to fix
Giới thiệu tác giả/ About Author - Gakken là nhà xuất bản giáo dục số 1 tại Nhật Bản. Được thành lập năm 1946 bởi Hideto Furuoka, sứ mệnh của Gakken luôn là tạo ra